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using UnityEngine;
using System.Collections.Generic;
using BehaviorDesigner.Runtime;
using BehaviorDesigner.Runtime.Tasks;
public class FindTargetByDistance : Action
{
public SharedFloat mAIArgDistance;
public bool mAIArgFilterImmortal;
public float mAIArgAngle;
public float mAIArgDelta;
public int mAIArgTargetType;
public override TaskStatus OnUpdate()
{
if (AIMgrUtil.GetAIMgrInterface().FindTargetByDistance(transform.gameObject, mAIArgDistance.Value, mAIArgFilterImmortal, mAIArgAngle, mAIArgDelta, mAIArgTargetType))
return TaskStatus.Success;
else
return TaskStatus.Failure;
}
}
public class FindTargetByHitLevel : Action
{
//public SharedFloat mAIArgDistance;
public bool mAIArgFilterImmortal;
public override TaskStatus OnUpdate()
{
if (AIMgrUtil.GetAIMgrInterface().FindTargetByHitLevel(transform.gameObject, mAIArgFilterImmortal))
return TaskStatus.Success;
else
return TaskStatus.Failure;
}
}
public class FindTargetByNonImmortal : Action
{
public override TaskStatus OnUpdate()
{
if (AIMgrUtil.GetAIMgrInterface().FindTargetByNonImmortal(transform.gameObject))
return TaskStatus.Success;
else
return TaskStatus.Failure;
}
}
public class TargetByHatredList : Action
{
public SharedFloat mAIArgDistance;
public bool mAIArgFilterImmortal;
public override TaskStatus OnUpdate()
{
if (AIMgrUtil.GetAIMgrInterface().FindTargetByHartedList(transform.gameObject, mAIArgFilterImmortal))
return TaskStatus.Success;
else
return TaskStatus.Failure;
}
}
public class DoSelectByUID : Action
{
public SharedString mAIArgUID;
}
public class DoSelectRoleByIndex : Action
{
public SharedInt mAIArgIndex;
}
public class FindNavPath : Action
{
public override TaskStatus OnUpdate()
{
if (AIMgrUtil.GetAIMgrInterface().FindNavPath(transform.gameObject))
return TaskStatus.Success;
else
return TaskStatus.Failure;
}
}
public class ResetTargets : Action
{
public override TaskStatus OnUpdate()
{
if (AIMgrUtil.GetAIMgrInterface().ResetTargets(transform.gameObject))
return TaskStatus.Success;
else
return TaskStatus.Failure;
}
}
public class DoSelectNearest : Action
{
public override TaskStatus OnUpdate()
{
if (AIMgrUtil.GetAIMgrInterface().DoSelectNearest(transform.gameObject))
return TaskStatus.Success;
else
return TaskStatus.Failure;
}
}
public class DoSelectFarthest : Action
{
public override TaskStatus OnUpdate()
{
if (AIMgrUtil.GetAIMgrInterface().DoSelectFarthest(transform.gameObject))
return TaskStatus.Success;
else
return TaskStatus.Failure;
}
}
public class DoSelectRandomTarget : Action
{
public override TaskStatus OnUpdate()
{
if (AIMgrUtil.GetAIMgrInterface().DoSelectRandomTarget(transform.gameObject))
return TaskStatus.Success;
else
return TaskStatus.Failure;
}
}
public class CalDistance : Action
{
public SharedTransform mAIArgObject;
public SharedFloat mAIArgDistance;
public SharedVector3 mAIArgDestPoint;
public override TaskStatus OnUpdate()
{
//if (mAIArgDistance.Value == null)
// return TaskStatus.Failure;
if (mAIArgObject.Value != null)
{
mAIArgDistance.Value = (transform.position - mAIArgObject.Value.position).magnitude;
}
else
{
mAIArgDistance.Value = (transform.position - mAIArgDestPoint.Value).magnitude;
}
return TaskStatus.Success;
}
}
public class SelectMoveTargetById : Action
{
public SharedTransform mAIArgMoveTarget;
public int mAIArgObjectId;
public override TaskStatus OnUpdate()
{
Transform moveTarget = AIMgrUtil.GetAIMgrInterface().SelectMoveTargetById(transform.gameObject, mAIArgObjectId);
if (moveTarget == null)
return TaskStatus.Failure;
else
{
mAIArgMoveTarget.Value = moveTarget;
return TaskStatus.Success;
}
}
}
public class SelectBuffTarget : Action
{
//public SharedVector3 mAIArgBuffTarget;
public SharedTransform mAIArgBuffTarget;
public override TaskStatus OnUpdate()
{
Transform buffTarget = AIMgrUtil.GetAIMgrInterface().SelectBuffTarget(transform.gameObject);
if (buffTarget == null)
{
return TaskStatus.Failure;
}
else
{
mAIArgBuffTarget.Value = buffTarget;
return TaskStatus.Success;
}
}
}
public class SelectItemTarget : Action
{
//public SharedVector3 mAIArgBuffTarget;
public SharedTransform mAIArgItemTarget;
public override TaskStatus OnUpdate()
{
Transform itemTarget = AIMgrUtil.GetAIMgrInterface().SelectItemTarget(transform.gameObject);
if (itemTarget == null)
return TaskStatus.Failure;
else
{
mAIArgItemTarget.Value = itemTarget;
return TaskStatus.Success;
}
}
}
public class SelectTargetBySkillCircle : Action
{
public override TaskStatus OnUpdate()
{
if (AIMgrUtil.GetAIMgrInterface().SelectTargetBySkillCircle(transform.gameObject))
return TaskStatus.Success;
else
return TaskStatus.Failure;
}
}
public class SelectNonHartedList : Action
{
public override TaskStatus OnUpdate()
{
return TaskStatus.Success;
}
}
public class ResetHartedList : Action
{
public override TaskStatus OnUpdate()
{
AIMgrUtil.GetAIMgrInterface().ResetHartedList(transform.gameObject);
return TaskStatus.Success;
}
}
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