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using UnityEngine;
using BehaviorDesigner.Runtime.Tasks;
using BehaviorDesigner.Runtime;
using XUtliPoolLib;
public class ValueHP : Conditional
{
public int mAIArgMaxPercent;
public int mAIArgMinPercent;
public override TaskStatus OnUpdate()
{
if (AIMgrUtil.GetAIMgrInterface().IsHPValue(transform, mAIArgMinPercent, mAIArgMaxPercent))
return TaskStatus.Success;
else
return TaskStatus.Failure;
}
}
public class ValueMP : Conditional
{
public int mAIArgMaxPercent;
public int mAIArgMinPercent;
public override TaskStatus OnUpdate()
{
if (AIMgrUtil.GetAIMgrInterface().IsMPValue(transform, mAIArgMinPercent, mAIArgMaxPercent))
return TaskStatus.Success;
else
return TaskStatus.Failure;
}
}
public class ValueFP : Conditional
{
public int mAIArgMaxFP;
public int mAIArgMinFP;
public override TaskStatus OnUpdate()
{
return TaskStatus.Success;
}
}
public class ValueTarget : Conditional
{
public SharedTransform mAIArgTarget;
public override TaskStatus OnUpdate()
{
if (AIMgrUtil.GetAIMgrInterface().IsValid(mAIArgTarget.Value))
return TaskStatus.Success;
else
{
AIMgrUtil.GetAIMgrInterface().ClearTarget(transform);
return TaskStatus.Failure;
}
}
}
public class ValueDistance : Conditional
{
public SharedTransform mAIArgTarget;
public SharedFloat mAIArgMaxDistance;
public override TaskStatus OnUpdate()
{
if (mAIArgTarget.Value == null)
return TaskStatus.Failure;
if ((transform.position - mAIArgTarget.Value.position).magnitude <= mAIArgMaxDistance.Value)
return TaskStatus.Success;
else
return TaskStatus.Failure;
}
}
public class IsOppoCastingSkill : Conditional
{
public override TaskStatus OnUpdate()
{
if (AIMgrUtil.GetAIMgrInterface().IsOppoCastingSkill(transform))
return TaskStatus.Success;
else
return TaskStatus.Failure;
}
}
public class IsHurtOppo : Conditional
{
public override TaskStatus OnUpdate()
{
if (AIMgrUtil.GetAIMgrInterface().IsHurtOppo(transform))
return TaskStatus.Success;
else
return TaskStatus.Failure;
}
}
public class IsFixedInCd : Conditional
{
public override TaskStatus OnUpdate()
{
if (AIMgrUtil.GetAIMgrInterface().IsFixedInCd(transform))
return TaskStatus.Success;
else
return TaskStatus.Failure;
}
}
public class IsWander : Conditional
{
public override TaskStatus OnUpdate()
{
if (AIMgrUtil.GetAIMgrInterface().IsWander(transform))
return TaskStatus.Success;
else
return TaskStatus.Failure;
}
}
public class IsCastingSkill : Conditional
{
public override TaskStatus OnUpdate()
{
if (AIMgrUtil.GetAIMgrInterface().IsCastSkill(transform.gameObject))
return TaskStatus.Success;
else
return TaskStatus.Failure;
}
}
public class IsFighting : Conditional
{
public override TaskStatus OnUpdate()
{
if (AIMgrUtil.GetAIMgrInterface().IsFighting(transform))
return TaskStatus.Success;
else
{
AIMgrUtil.GetAIMgrInterface().ClearTarget(transform);
return TaskStatus.Failure;
}
}
}
public class IsSkillChoosed : Conditional
{
public override TaskStatus OnUpdate()
{
if (AIMgrUtil.GetAIMgrInterface().IsSkillChoosed(transform))
return TaskStatus.Success;
else
return TaskStatus.Failure;
}
}
public class ConditionDist : Conditional
{
public SharedTransform mAIArgTarget;
public SharedFloat mAIArgUpper;
public SharedFloat mAIArgLower;
public override TaskStatus OnUpdate()
{
if (mAIArgTarget.Value == null)
return TaskStatus.Failure;
float dist = (mAIArgTarget.Value.position - transform.position).magnitude;
if (dist >= mAIArgLower.Value && dist <= mAIArgUpper.Value)
return TaskStatus.Success;
else
return TaskStatus.Failure;
}
}
public class ConditionMonsterNum : Conditional
{
public SharedInt mAIArgNum;
public int mAIArgMonsterId;
public override TaskStatus OnUpdate()
{
return TaskStatus.Success;
}
}
public class ConditionPlayerNum : Conditional
{
public int mAIArgPlayerBaseProf;
public int mAIArgPlayerDetailProf;
public int mAIArgWay;
public Vector3 mAIArgCenter;
public float mAIArgRadius;
public SharedInt mAIArgNum;
public override TaskStatus OnUpdate()
{
int playerprof = AIMgrUtil.GetAIMgrInterface().GetPlayerProf();
if (mAIArgPlayerBaseProf == 0 && mAIArgPlayerDetailProf == 0)
mAIArgNum.Value = 1;
else
{
if (mAIArgPlayerBaseProf != 0 && playerprof % 10 == mAIArgPlayerBaseProf)
mAIArgNum.Value = 1;
if (mAIArgPlayerDetailProf != 0 && playerprof == mAIArgPlayerDetailProf)
mAIArgNum.Value = 1;
}
return TaskStatus.Success;
}
}
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