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using UnityEngine;
using BehaviorDesigner.Runtime;
using XUtliPoolLib;
public class CreateTree : MonoBehaviour
{
public ExternalBehaviorTree behaviorTree;
void Start()
{
BehaviorTree bt = transform.gameObject.AddComponent<BehaviorTree>();
bt.ExternalBehavior = behaviorTree;
bt.StartWhenEnabled = false;
}
}
public class AIMgrUtil
{
private static IXAIGeneralMgr _ai_general_mgr = null;
public static IXAIGeneralMgr GetAIMgrInterface()
{
if (_ai_general_mgr == null || _ai_general_mgr.Deprecated)
_ai_general_mgr = XInterfaceMgr.singleton.GetInterface<IXAIGeneralMgr>(XCommon.singleton.XHash("XAIGeneralMgr"));
return _ai_general_mgr;
}
}
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