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path: root/Client/Assets/Behavior Designer/Editor/ExternalBehaviorTreeInspector.cs
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using UnityEngine;
using UnityEditor;
using BehaviorDesigner.Runtime;

namespace BehaviorDesigner.Editor
{
    [CustomEditor(typeof(ExternalBehaviorTree))]
    public class ExternalBehaviorTreeInspector : ExternalBehaviorInspector
    {
        // intentionally left blank
    }
}