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namespace BehaviorDesigner.Runtime.Tasks
{
// Wrapper class for the Behavior Reference task. The Behavior Tree Reference task allows you to run another behavior tree within the current behavior tree.
// One use for this task is if you have an unit that plays a series of tasks to attack. You may want the unit to attack at different points within
// the behavior tree, and you want that attack to always be the same. Instead of copying and pasting the same tasks over and over you can just use
// an external behavior and then the tasks are always guaranteed to be the same. This example is demonstrated in the RTS sample project located at
// http://www.opsive.com/assets/BehaviorDesigner/samples.php.
[TaskDescription("Behavior Tree Reference allows you to run another behavior tree within the current behavior tree.")]
[HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=53")]
[TaskIcon("BehaviorTreeReferenceIcon.png")]
public class BehaviorTreeReference : BehaviorReference
{
// intentionally left blank - subclass of BehaviorReference
}
}
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