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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimator
{
[TaskCategory("Basic/Animator")]
[TaskDescription("Gets the avatar delta rotation for the last evaluated frame. Returns Success.")]
public class GetDeltaRotation : Action
{
[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
public SharedGameObject targetGameObject;
[Tooltip("The avatar delta rotation")]
[RequiredField]
public SharedQuaternion storeValue;
private Animator animator;
private GameObject prevGameObject;
public override void OnStart()
{
var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
if (currentGameObject != prevGameObject) {
animator = currentGameObject.GetComponent<Animator>();
prevGameObject = currentGameObject;
}
}
public override TaskStatus OnUpdate()
{
if (animator == null) {
Debug.LogWarning("Animator is null");
return TaskStatus.Failure;
}
storeValue.Value = animator.deltaRotation;
return TaskStatus.Success;
}
public override void OnReset()
{
if (storeValue != null) {
storeValue.Value = Quaternion.identity;
}
}
}
}
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