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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCapsuleCollider
{
[TaskCategory("Basic/CapsuleCollider")]
[TaskDescription("Sets the direction of the CapsuleCollider. Returns Success.")]
public class SetDirection : Action
{
[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
public SharedGameObject targetGameObject;
[Tooltip("The direction of the CapsuleCollider")]
public SharedInt direction;
private CapsuleCollider capsuleCollider;
private GameObject prevGameObject;
public override void OnStart()
{
var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
if (currentGameObject != prevGameObject) {
capsuleCollider = currentGameObject.GetComponent<CapsuleCollider>();
prevGameObject = currentGameObject;
}
}
public override TaskStatus OnUpdate()
{
if (capsuleCollider == null) {
Debug.LogWarning("CapsuleCollider is null");
return TaskStatus.Failure;
}
capsuleCollider.direction = direction.Value;
return TaskStatus.Success;
}
public override void OnReset()
{
targetGameObject = null;
direction = 0;
}
}
}
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