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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityDebug
{
[TaskCategory("Basic/Debug")]
[TaskDescription("Log a variable value.")]
public class LogValue : Action
{
[Tooltip("The variable to output")]
public SharedGenericVariable variable;
public override TaskStatus OnUpdate()
{
Debug.Log(variable.Value.value.GetValue());
return TaskStatus.Success;
}
public override void OnReset()
{
variable = null;
}
}
}
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