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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityInput
{
[TaskCategory("Basic/Input")]
[TaskDescription("Returns success when the specified mouse button is pressed.")]
public class IsMouseDown : Conditional
{
[Tooltip("The button index")]
public SharedInt buttonIndex;
public override TaskStatus OnUpdate()
{
return Input.GetMouseButtonDown(buttonIndex.Value) ? TaskStatus.Success : TaskStatus.Failure;
}
public override void OnReset()
{
buttonIndex = 0;
}
}
}
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