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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.Math
{
[TaskCategory("Basic/Math")]
[TaskDescription("Stores the absolute value of the float.")]
public class FloatAbs : Action
{
[Tooltip("The float to return the absolute value of")]
public SharedFloat floatVariable;
public override TaskStatus OnUpdate()
{
floatVariable.Value = Mathf.Abs(floatVariable.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
floatVariable = 0;
}
}
}
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