blob: 9c4b249fc3a9b44a712efac218afa6a768cc218a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.Math
{
[TaskCategory("Basic/Math")]
[TaskDescription("Performs a math operation on two floats: Add, Subtract, Multiply, Divide, Min, or Max.")]
public class FloatOperator : Action
{
public enum Operation
{
Add,
Subtract,
Multiply,
Divide,
Min,
Max
}
[Tooltip("The operation to perform")]
public Operation operation;
[Tooltip("The first float")]
public SharedFloat float1;
[Tooltip("The second float")]
public SharedFloat float2;
[Tooltip("The variable to store the result")]
public SharedFloat storeResult;
public override TaskStatus OnUpdate()
{
switch (operation) {
case Operation.Add:
storeResult.Value = float1.Value + float2.Value;
break;
case Operation.Subtract:
storeResult.Value = float1.Value - float2.Value;
break;
case Operation.Multiply:
storeResult.Value = float1.Value * float2.Value;
break;
case Operation.Divide:
storeResult.Value = float1.Value / float2.Value;
break;
case Operation.Min:
storeResult.Value = Mathf.Min(float1.Value, float2.Value);
break;
case Operation.Max:
storeResult.Value = Mathf.Max(float1.Value, float2.Value);
break;
}
return TaskStatus.Success;
}
public override void OnReset()
{
operation = Operation.Add;
float1.Value = 0;
float2.Value = 0;
storeResult.Value = 0;
}
}
}
|