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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.Math
{
[TaskCategory("Basic/Math")]
[TaskDescription("Performs a math operation on two integers: Add, Subtract, Multiply, Divide, Min, or Max.")]
public class IntOperator : Action
{
public enum Operation
{
Add,
Subtract,
Multiply,
Divide,
Min,
Max,
Modulo
}
[Tooltip("The operation to perform")]
public Operation operation;
[Tooltip("The first integer")]
public SharedInt integer1;
[Tooltip("The second integer")]
public SharedInt integer2;
[RequiredField]
[Tooltip("The variable to store the result")]
public SharedInt storeResult;
public override TaskStatus OnUpdate()
{
switch (operation) {
case Operation.Add:
storeResult.Value = integer1.Value + integer2.Value;
break;
case Operation.Subtract:
storeResult.Value = integer1.Value - integer2.Value;
break;
case Operation.Multiply:
storeResult.Value = integer1.Value * integer2.Value;
break;
case Operation.Divide:
storeResult.Value = integer1.Value / integer2.Value;
break;
case Operation.Min:
storeResult.Value = Mathf.Min(integer1.Value, integer2.Value);
break;
case Operation.Max:
storeResult.Value = Mathf.Max(integer1.Value, integer2.Value);
break;
case Operation.Modulo:
storeResult.Value = integer1.Value % integer2.Value;
break;
}
return TaskStatus.Success;
}
public override void OnReset()
{
operation = Operation.Add;
integer1.Value = 0;
integer2.Value = 0;
storeResult.Value = 0;
}
}
}
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