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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.Math
{
[TaskCategory("Basic/Math")]
[TaskDescription("Sets a random bool value")]
public class RandomBool : Action
{
[Tooltip("The variable to store the result")]
public SharedBool storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Random.value < 0.5f;
return TaskStatus.Success;
}
public override void OnReset()
{
storeResult.Value = false;
}
}
}
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