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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.Math
{
[TaskCategory("Basic/Math")]
[TaskDescription("Sets a float value")]
public class SetFloat : Action
{
[Tooltip("The float value to set")]
public SharedFloat floatValue;
[Tooltip("The variable to store the result")]
public SharedFloat storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = floatValue.Value;
return TaskStatus.Success;
}
public override void OnReset()
{
floatValue.Value = 0;
storeResult.Value = 0;
}
}
}
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