summaryrefslogtreecommitdiff
path: root/Client/Assets/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/HasKey.cs
blob: 2983fc0516edad095b65470f8ef2571d741dc756 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
using UnityEngine;

namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPlayerPrefs
{
    [TaskCategory("Basic/PlayerPrefs")]
    [TaskDescription("Retruns success if the specified key exists.")]
    public class HasKey : Conditional
    {
        [Tooltip("The key to check")]
        public SharedString key;

        public override TaskStatus OnUpdate()
        {
            return PlayerPrefs.HasKey(key.Value) ? TaskStatus.Success : TaskStatus.Failure;
        }

        public override void OnReset()
        {
            key = "";
        }
    }
}