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path: root/Client/Assets/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/SetFloat.cs
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using UnityEngine;

namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPlayerPrefs
{
    [TaskCategory("Basic/PlayerPrefs")]
    [TaskDescription("Sets the value with the specified key from the PlayerPrefs.")]
    public class SetFloat : Action
    {
        [Tooltip("The key to store")]
        public SharedString key;
        [Tooltip("The value to set")]
        public SharedFloat value;

        public override TaskStatus OnUpdate()
        {
            PlayerPrefs.SetFloat(key.Value, value.Value);

            return TaskStatus.Success;
        }

        public override void OnReset()
        {
            key = "";
            value = 0;
        }
    }
}