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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityQuaternion
{
[TaskCategory("Basic/Quaternion")]
[TaskDescription("Stores the quaternion of a forward vector.")]
public class LookRotation : Action
{
[Tooltip("The forward vector")]
public SharedVector3 forwardVector;
[Tooltip("The second Vector3")]
public SharedVector3 secondVector3;
[Tooltip("The stored quaternion")]
[RequiredField]
public SharedQuaternion storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Quaternion.LookRotation(forwardVector.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
forwardVector = Vector3.zero;
storeResult = Quaternion.identity;
}
}
}
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