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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables
{
[TaskCategory("Basic/SharedVariable")]
[TaskDescription("Sets the SharedFloat variable to the specified object. Returns Success.")]
public class SetSharedFloat : Action
{
[Tooltip("The value to set the SharedFloat to")]
public SharedFloat targetValue;
[RequiredField]
[Tooltip("The SharedFloat to set")]
public SharedFloat targetVariable;
public override TaskStatus OnUpdate()
{
targetVariable.Value = targetValue.Value;
return TaskStatus.Success;
}
public override void OnReset()
{
targetValue = 0;
targetVariable = 0;
}
}
}
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