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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables
{
[TaskCategory("Basic/SharedVariable")]
[TaskDescription("Sets the SharedQuaternion variable to the specified object. Returns Success.")]
public class SetSharedQuaternion : Action
{
[Tooltip("The value to set the SharedQuaternion to")]
public SharedQuaternion targetValue;
[RequiredField]
[Tooltip("The SharedQuaternion to set")]
public SharedQuaternion targetVariable;
public override TaskStatus OnUpdate()
{
targetVariable.Value = targetValue.Value;
return TaskStatus.Success;
}
public override void OnReset()
{
targetValue = Quaternion.identity;
targetVariable = Quaternion.identity;
}
}
}
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