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using UnityEngine;

namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityString
{
    [TaskCategory("Basic/String")]
    [TaskDescription("Compares the first string to the second string. Returns an int which indicates whether the first string precedes, matches, or follows the second string.")]
    public class CompareTo : Action
    {
        [Tooltip("The string to compare")]
        public SharedString firstString;
        [Tooltip("The string to compare to")]
        public SharedString secondString;
        [Tooltip("The stored result")]
        [RequiredField]
        public SharedInt storeResult;

        public override TaskStatus OnUpdate()
        {
            storeResult.Value = firstString.Value.CompareTo(secondString.Value);
            return TaskStatus.Success;
        }

        public override void OnReset()
        {
            firstString = "";
            secondString = "";
            storeResult = 0;
        }
    }
}