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using UnityEngine;
using System;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityString
{
[TaskCategory("Basic/String")]
[TaskDescription("Stores a string with the specified format.")]
public class Format : Action
{
[Tooltip("The format of the string")]
public SharedString format;
[Tooltip("Any variables to appear in the string")]
public SharedGenericVariable[] variables;
[Tooltip("The result of the format")]
[RequiredField]
public SharedString storeResult;
private object[] variableValues;
public override void OnAwake()
{
variableValues = new object[variables.Length];
}
public override TaskStatus OnUpdate()
{
for (int i = 0; i < variableValues.Length; ++i) {
variableValues[i] = variables[i].Value.value.GetValue();
}
try {
storeResult.Value = string.Format(format.Value, variableValues);
} catch (Exception e) {
Debug.LogError(e.Message);
return TaskStatus.Failure;
}
return TaskStatus.Success;
}
public override void OnReset()
{
format = "";
variables = null;
storeResult = null;
}
}
}
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