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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityString
{
[TaskCategory("Basic/String")]
[TaskDescription("Stores the length of the string")]
public class GetLength : Action
{
[Tooltip("The target string")]
public SharedString targetString;
[Tooltip("The stored result")]
[RequiredField]
public SharedInt storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = targetString.Value.Length;
return TaskStatus.Success;
}
public override void OnReset()
{
targetString = "";
storeResult = 0;
}
}
}
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