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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector2
{
[TaskCategory("Basic/Vector2")]
[TaskDescription("Stores the magnitude of the Vector2.")]
public class GetMagnitude : Action
{
[Tooltip("The Vector2 to get the magnitude of")]
public SharedVector2 vector2Variable;
[Tooltip("The magnitude of the vector")]
[RequiredField]
public SharedFloat storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = vector2Variable.Value.magnitude;
return TaskStatus.Success;
}
public override void OnReset()
{
vector2Variable = Vector2.zero;
storeResult = 0;
}
}
}
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