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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector2
{
[TaskCategory("Basic/Vector2")]
[TaskDescription("Stores the up vector value.")]
public class GetUpVector : Action
{
[Tooltip("The stored result")]
[RequiredField]
public SharedVector2 storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Vector2.up;
return TaskStatus.Success;
}
public override void OnReset()
{
storeResult = Vector2.zero;
}
}
}
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