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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector2
{
[TaskCategory("Basic/Vector2")]
[TaskDescription("Normalize the Vector2.")]
public class Normalize : Action
{
[Tooltip("The Vector2 to normalize")]
public SharedVector2 vector2Variable;
[Tooltip("The normalized resut")]
[RequiredField]
public SharedVector2 storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = vector2Variable.Value.normalized;
return TaskStatus.Success;
}
public override void OnReset()
{
vector2Variable = storeResult = Vector2.zero;
}
}
}
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