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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector3
{
[TaskCategory("Basic/Vector3")]
[TaskDescription("Performs a math operation on two Vector3s: Add, Subtract, Multiply, Divide, Min, or Max.")]
public class Operator : Action
{
public enum Operation
{
Add,
Subtract,
Scale
}
[Tooltip("The operation to perform")]
public Operation operation;
[Tooltip("The first Vector3")]
public SharedVector3 firstVector3;
[Tooltip("The second Vector3")]
public SharedVector3 secondVector3;
[Tooltip("The variable to store the result")]
public SharedVector3 storeResult;
public override TaskStatus OnUpdate()
{
switch (operation) {
case Operation.Add:
storeResult.Value = firstVector3.Value + secondVector3.Value;
break;
case Operation.Subtract:
storeResult.Value = firstVector3.Value - secondVector3.Value;
break;
case Operation.Scale:
storeResult.Value = Vector3.Scale(firstVector3.Value, secondVector3.Value);
break;
}
return TaskStatus.Success;
}
public override void OnReset()
{
operation = Operation.Add;
firstVector3 = secondVector3 = storeResult = Vector3.zero;
}
}
}
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