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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector3
{
[TaskCategory("Basic/Vector3")]
[TaskDescription("Rotate the current rotation to the target rotation.")]
public class RotateTowards : Action
{
[Tooltip("The current rotation in euler angles")]
public SharedVector3 currentRotation;
[Tooltip("The target rotation in euler angles")]
public SharedVector3 targetRotation;
[Tooltip("The maximum delta of the degrees")]
public SharedFloat maxDegreesDelta;
[Tooltip("The maximum delta of the magnitude")]
public SharedFloat maxMagnitudeDelta;
[Tooltip("The rotation resut")]
[RequiredField]
public SharedVector3 storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Vector3.RotateTowards(currentRotation.Value, targetRotation.Value, maxDegreesDelta.Value * Mathf.Deg2Rad * Time.deltaTime, maxMagnitudeDelta.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
currentRotation = targetRotation = storeResult = Vector3.zero;
maxDegreesDelta = maxMagnitudeDelta = 0;
}
}
}
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