blob: 868201b1c1ca60e5de9fedce541dfd87fdf230ee (
plain)
1
2
3
4
5
6
7
8
9
10
11
|
using UnityEngine;
namespace BehaviorDesigner.Runtime
{
// Wrapper for the Behavior class
[AddComponentMenu("Behavior Designer/Behavior Tree")]
public class BehaviorTree : Behavior
{
// intentionally left blank
}
}
|