blob: 05a4fe3d618524a6296cdbf8cc964e5628b49aa6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks
{
[TaskDescription("Returns success when a collision ends.")]
[TaskCategory("Physics")]
[HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
public class HasExitedCollision : Conditional
{
[Tooltip("The tag of the GameObject to check for a collision against")]
public SharedString tag = "";
[Tooltip("The object that exited the collision")]
public SharedGameObject collidedGameObject;
private bool exitedCollision = false;
public override TaskStatus OnUpdate()
{
return exitedCollision ? TaskStatus.Success : TaskStatus.Failure;
}
public override void OnEnd()
{
exitedCollision = false;
}
public override void OnCollisionExit(Collision collision)
{
if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag)) {
collidedGameObject.Value = collision.gameObject;
exitedCollision = true;
}
}
public override void OnReset()
{
collidedGameObject = null;
}
}
}
|