summaryrefslogtreecommitdiff
path: root/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs
blob: ec33e9230b97ef8abd9301cdd469bb0613f8d384 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
using UnityEngine;

namespace BehaviorDesigner.Runtime.Tasks
{
    [TaskDescription("Returns success when an object exits the trigger.")]
    [TaskCategory("Physics")]
    [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
    public class HasExitedTrigger : Conditional
    {
        [Tooltip("The tag of the GameObject to check for a trigger against")]
        public SharedString tag = "";
        [Tooltip("The object that exited the trigger")]
        public SharedGameObject otherGameObject;

        private bool exitedTrigger = false;

        public override TaskStatus OnUpdate()
        {
            return exitedTrigger ? TaskStatus.Success : TaskStatus.Failure;
        }

        public override void OnEnd()
        {
            exitedTrigger = false;
        }

        public override void OnTriggerExit(Collider other)
        {
            if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(other.gameObject.tag)) {
                otherGameObject.Value = other.gameObject;
                exitedTrigger = true;
            }
        }

        public override void OnReset()
        {
            tag = "";
            otherGameObject = null;
        }
    }
}