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path: root/Client/Assets/Behavior Designer/Runtime/Variables/SharedObject.cs
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using UnityEngine;
using System.Collections;

namespace BehaviorDesigner.Runtime
{
    [System.Serializable]
    public class SharedObject : SharedVariable<Object>
    {
        public static explicit operator SharedObject(Object value) { return new SharedObject { mValue = value }; }
    }
}