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path: root/Client/Assets/Behavior Designer/Runtime/Variables/SharedObjectList.cs
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using UnityEngine;
using System.Collections.Generic;

namespace BehaviorDesigner.Runtime
{
    [System.Serializable]
    public class SharedObjectList : SharedVariable<List<Object>>
    {
        public static implicit operator SharedObjectList(List<Object> value) { return new SharedObjectList { mValue = value }; }
    }
}