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path: root/Client/Assets/Behavior Designer/Runtime/Variables/SharedString.cs
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using UnityEngine;
using System.Collections;

namespace BehaviorDesigner.Runtime
{
    [System.Serializable]
    public class SharedString : SharedVariable<string>
    {
        public static implicit operator SharedString(string value) { return new SharedString { mValue = value }; }
    }
}