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path: root/Client/Assets/Behavior Designer/Runtime/Variables/SharedTransformList.cs
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using UnityEngine;
using System.Collections.Generic;

namespace BehaviorDesigner.Runtime
{
    [System.Serializable]
    public class SharedTransformList : SharedVariable<List<Transform>>
    {
        public static implicit operator SharedTransformList(List<Transform> value) { return new SharedTransformList { mValue = value }; }
    }
}