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using UnityEngine;
using System.Collections;
public class XFmodUIEvent : MonoBehaviour {
static private GameObject _ui_audio = null;
public string Name = "";
public float Delay = 0;
private float _start_time;
void Start () {
if (_ui_audio == null)
{
if (GameObject.Find("UIRoot") != null)
_ui_audio = GameObject.Find("UIRoot").gameObject;
else
_ui_audio = GameObject.Find("UIRoot(Clone)").gameObject;
}
_start_time = UnityEngine.Time.time;
}
void FixedUpdate () {
if (UnityEngine.Time.time - _start_time > Delay)
{
XFmod iFmod;
if (_ui_audio != null)
{
iFmod = GetFmodComponent(_ui_audio);
iFmod.PlayOneShot("event:/" + Name, Vector3.zero);
}
Destroy(this);
}
}
public XFmod GetFmodComponent(GameObject go)
{
XFmod iFmod = go.GetComponent<XFmod>();
if (iFmod == null)
iFmod = go.AddComponent<XFmod>();
return iFmod;
}
}
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