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using UnityEngine;
using System.Collections;
#if (UNITY_IOS || UNITY_ANDROID ) && GAMESIR && !UNITY_EDITOR
using Gamesir;
#endif
using XUtliPoolLib;
public class XGameSirControl : MonoBehaviour,IXGameSirControl
{
private bool mIsOpen = false;
public void ShowGameSirDialog()
{
#if (UNITY_IOS || UNITY_ANDROID ) && GAMESIR && !UNITY_EDITOR
if(mIsOpen){
GamesirInput.Instance().OpenConnectDialog();
}
#endif
}
public int GetGameSirState()
{
#if (UNITY_IOS || UNITY_ANDROID )&& GAMESIR && !UNITY_EDITOR
if(mIsOpen)
return GamesirInput.Instance().GetGameSirState();
else
return 0;
#else
return 0;
#endif
}
public float GetAxis(string axisName)
{
#if (UNITY_IOS || UNITY_ANDROID ) && GAMESIR && !UNITY_EDITOR
if(mIsOpen)
return GamesirInput.Instance().GetAxis(axisName);
else
return 0;
#else
return 0;
#endif
}
public bool GetButton(string buttonName)
{
#if (UNITY_IOS || UNITY_ANDROID )&& GAMESIR && !UNITY_EDITOR
if(mIsOpen)
return GamesirInput.Instance().GetButton(buttonName);
else
return false;
#else
return false;
#endif
}
public bool IsOpen
{
get{ return mIsOpen;}
}
public void Init()
{
}
void Start()
{
//GamesirInput.Instance().SetDebug (true);
#if(UNITY_IOS || UNITY_ANDROID)&& GAMESIR && !UNITY_EDITOR
GamesirInput.Instance().SetIconLocation(IconLocation.BOTTOM_CENTER);
GamesirInput.Instance().setHiddenConnectIcon(true);
GamesirInput.Instance().onStart();
mIsOpen = true;
#else
mIsOpen = false;
#endif
}
public void StartSir()
{
#if(UNITY_IOS || UNITY_ANDROID) && GAMESIR && !UNITY_EDITOR
if(!IsConnected())
GamesirInput.Instance().AutoConnectToGCM();
#endif
}
public void StopSir()
{
#if(UNITY_IOS || UNITY_ANDROID) && GAMESIR && !UNITY_EDITOR
if(IsConnected())
GamesirInput.Instance().DisConnectGCM();
#endif
}
public bool IsConnected()
{
#if (UNITY_IOS || UNITY_ANDROID )&& GAMESIR && !UNITY_EDITOR
return mIsOpen && GetGameSirState() == 3;
#else
return false;
#endif
}
void OnDestroy()
{
#if (UNITY_IOS || UNITY_ANDROID ) && GAMESIR&& !UNITY_EDITOR
if(mIsOpen)
GamesirInput.Instance().OnDestory();
#endif
}
void OnApplicationQuit()
{
#if (UNITY_IOS || UNITY_ANDROID )&& GAMESIR && !UNITY_EDITOR
if(mIsOpen)
GamesirInput.Instance().OnQuit();
#endif
}
}
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