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using UnityEngine;
using System.Collections;
using LuaInterface;
using System.Text;
public class LuaDlg : MonoBehaviour
{
private LuaScriptMgr mgr;
private string m_name
{
get { return name.Substring(0, 1).ToUpper() + name.Substring(1); }
}
private const string AWAKE = "Awake";
private const string START = "Start";
private const string ENABLE = "OnEnable";
private const string DISABLE = "OnDisable";
private const string HIDE = "OnHide";
private const string SHOW = "OnShow";
private const string DESTROY = "OnDestroy";
void Awake()
{
mgr = HotfixManager.Instance.GetLuaScriptMgr();
mgr.DoFile("Lua" + m_name + ".lua");
LuaFunction func = mgr.GetLuaFunction(StrAppend(AWAKE));
if (func != null) func.Call(gameObject);
}
void Start()
{
if (mgr != null)
{
LuaFunction func = mgr.GetLuaFunction(StrAppend(START));
if (func != null) func.Call();
}
}
void OnEnable()
{
if (mgr != null)
{
LuaFunction func = mgr.GetLuaFunction(StrAppend(ENABLE));
if (func != null) func.Call();
}
}
void OnDisable()
{
if (mgr != null)
{
LuaFunction func = mgr.GetLuaFunction(StrAppend(DISABLE));
if (func != null) func.Call();
}
}
public void OnHide()
{
if (mgr != null)
{
LuaFunction func = mgr.GetLuaFunction(StrAppend(HIDE));
if (func != null) func.Call();
}
}
public void OnDestroy()
{
if (mgr != null)
{
try
{
LuaFunction func = mgr.GetLuaFunction(StrAppend(DESTROY));
if (func != null) func.Call();
}
catch { };
}
}
public void OnShow()
{
if (mgr != null)
{
LuaFunction func = mgr.GetLuaFunction(StrAppend(SHOW));
if (func != null) func.Call();
}
}
private string StrAppend(string func)
{
StringBuilder sb = new StringBuilder("Lua");
sb.Append(m_name);
sb.Append(".");
sb.Append(func);
return sb.ToString();
}
}
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