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using UnityEngine;
using System.Collections.Generic;
using LuaInterface;
using System;
public class XLua
{
/// <summary>
/// ptc 处理
/// </summary>
/// <returns></returns>
public static void NotifyRoute(uint _type, byte[] bytes, int length)
{
LuaScriptMgr mgr = HotfixManager.Instance.GetLuaScriptMgr();
mgr.DoFile("LuaNotifyProcess.lua");
LuaFunction func = mgr.GetLuaFunction("LuaNotifyProcess.Process");
func.Call(_type, Hotfix.LuaProtoBuffer(bytes, length), length);
}
/// <summary>
/// 重载 c#协议
/// </summary>
public static void OverideNet(uint _type,byte[] bytes,int length)
{
LuaScriptMgr mgr = HotfixManager.Instance.GetLuaScriptMgr();
mgr.DoFile("LuaNotifyProcess.lua");
LuaFunction func = mgr.GetLuaFunction("LuaNotifyProcess.ProcessOveride");
func.Call(_type, Hotfix.LuaProtoBuffer(bytes, length), length);
}
/// <summary>
/// 抓取lua初始化的协议
/// </summary>
/// <returns></returns>
public static object[] FetchRegistID()
{
LuaScriptMgr mgr = HotfixManager.Instance.GetLuaScriptMgr();
mgr.DoFile("LuaNotifyProcess.lua");
LuaFunction func = mgr.GetLuaFunction("LuaNotifyProcess.FetchRegistedID");
return func.Call();
}
}
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