using System;
using UnityEngine;
[RequireComponent(typeof(UISprite))]
public class ResizeCanvas : MonoBehaviour {
// Use this for initialization
public void Awake () {
}
public void Start()
{
UIRoot rt = NGUITools.FindInParents<UIRoot>(gameObject);
UISprite sp = GetComponent<UISprite>();
sp.height = Math.Min(rt.base_ui_height, rt.manualHeight);
}
}