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using UnityEngine;
using System.Collections;
using XUtliPoolLib;
public class XDlgControler : MonoBehaviour
{
public GameObject m_CachedDlg;
private IXGameUI m_gameui = null;
//private bool bFirstFrame;
void Awake()
{
if (m_CachedDlg == null)
{
m_CachedDlg = gameObject;
}
if(m_CachedDlg.GetComponent<UISprite>() == null)
{
m_CachedDlg.AddComponent<UISprite>();
}
transform.GetComponent<UIPlayTween>().tweenTarget = m_CachedDlg;
m_gameui = XInterfaceMgr.singleton.GetInterface<IXGameUI>(XCommon.singleton.XHash("XGameUI"));
GameObject tpl = m_gameui.DlgControllerTpl;
bool group1 = false;
bool group2 = false;
TweenScale[] scales = m_CachedDlg.GetComponents<TweenScale>();
for (int i = 0; i < scales.Length; ++i)
{
if (scales[i].tweenGroup == 1) group1 = true;
if (scales[i].tweenGroup == 2) group2 = true;
}
scales = tpl.GetComponents<TweenScale>();
for (int i = 0; i < scales.Length; ++i)
{
if (group1 && scales[i].tweenGroup == 1) continue;
if (group2 && scales[i].tweenGroup == 2) continue;
TweenScale s = m_CachedDlg.AddComponent<TweenScale>();
s.from = scales[i].from;
s.to = scales[i].to;
s.style = scales[i].style;
s.animationCurve = scales[i].animationCurve;
s.duration = scales[i].duration;
s.delay = scales[i].delay;
s.tweenGroup = scales[i].tweenGroup;
s.ignoreTimeScale = scales[i].ignoreTimeScale;
s.enabled = false;
}
group1 = false;
group2 = false;
TweenPosition[] positions = m_CachedDlg.GetComponents<TweenPosition>();
for (int i = 0; i < positions.Length; ++i)
{
if (positions[i].tweenGroup == 1) group1 = true;
if (positions[i].tweenGroup == 2) group2 = true;
}
positions = tpl.GetComponents<TweenPosition>();
for (int i = 0; i < positions.Length; ++i)
{
if (group1 && positions[i].tweenGroup == 1) continue;
if (group2 && positions[i].tweenGroup == 2) continue;
TweenPosition p = m_CachedDlg.AddComponent<TweenPosition>();
p.from = positions[i].from;
p.to = positions[i].to;
p.style = positions[i].style;
p.animationCurve = positions[i].animationCurve;
p.duration = positions[i].duration;
p.delay = positions[i].delay;
p.tweenGroup = positions[i].tweenGroup;
p.ignoreTimeScale = positions[i].ignoreTimeScale;
p.enabled = false;
}
group1 = false;
group2 = false;
TweenAlpha[] alphas = m_CachedDlg.GetComponents<TweenAlpha>();
for (int i = 0; i < alphas.Length; ++i)
{
if (alphas[i].tweenGroup == 1) group1 = true;
if (alphas[i].tweenGroup == 2) group2 = true;
}
alphas = tpl.GetComponents<TweenAlpha>();
for (int i = 0; i < alphas.Length; ++i)
{
if (group1 && alphas[i].tweenGroup == 1) continue;
if (group2 && alphas[i].tweenGroup == 2) continue;
TweenAlpha a = m_CachedDlg.AddComponent<TweenAlpha>();
a.from = alphas[i].from;
a.to = alphas[i].to;
a.style = alphas[i].style;
a.animationCurve = alphas[i].animationCurve;
a.duration = alphas[i].duration;
a.delay = alphas[i].delay;
a.tweenGroup = alphas[i].tweenGroup;
a.ignoreTimeScale = alphas[i].ignoreTimeScale;
a.enabled = false;
}
}
}
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