summaryrefslogtreecommitdiff
path: root/Client/Assets/Scripts/UICommon/XUICheckBox.cs
blob: f9e6de7823a422ef44adf815dd26950994559547 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
using System;
using UILib;
using UnityEngine;
using XUtliPoolLib;

public class XUICheckBox : XUIObject, IXUICheckBox
{
    public bool bChecked
    {
        get { return m_uiToggle.value; }
        set
        {
            m_uiToggle.value = value;
        }
    }

    public int spriteHeight
    {
    	get
    	{
            return m_uiSpriteBG.height;
    	}
    	set
    	{
    		m_uiSpriteBG.height = value;
    	}
    }

    public int spriteWidth
    {
    	get
    	{
    		return m_uiSpriteBG.width;
    	}
    	set
    	{
    		m_uiSpriteBG.width = value;
    	}
    }

    public bool bInstantTween 
    { 
        get { return m_uiToggle.instantTween; }
        set { m_uiToggle.instantTween = value; }
    }

    public void ForceSetFlag(bool bCheckd)
    {
        m_uiToggle.ForceSetActive(bCheckd);
    }

    public void RegisterOnCheckEventHandler(CheckBoxOnCheckEventHandler eventHandler)
    {
        m_stateChangeHandler = eventHandler;

        EventDelegate.Add(m_uiToggle.onChange, OnStateChange);

        UIEventListener.Get(this.gameObject).onClick -= OnTabClick;
        UIEventListener.Get(this.gameObject).onClick += OnTabClick;
    }

    public CheckBoxOnCheckEventHandler GetCheckEventHandler()
    {
        return m_stateChangeHandler;
    }

    public void SetEnable(bool bEnable)
    {
        if (null != m_colliderCached)
        {
            m_colliderCached.enabled = bEnable;
        }
        if (null != m_uiSpriteBG)
        {
            m_uiSpriteBG.color = bEnable ? Color.white : new Color(0.3f, 0.3f, 0.3f, 1);
        }
       
    }

    public void OnStateChange()
    {
            if (m_stateChangeHandler != null)
            {
                m_stateChangeHandler(this);
            }
    }

    public void SetAlpha(float f)
    {
        m_uiSpriteBG.alpha = f;
    }

    private void OnTabClick(GameObject button)
    {
        if (m_tutorial!=null&&m_tutorial.Exculsive && Exculsive)
        {
            m_tutorial.OnTutorialClicked();
        }

        if (m_NeedAudio && !string.IsNullOrEmpty(audioClip))
            NGUITools.PlayFmod("event:/" + audioClip);
    }

    protected override void OnAwake()
    {
        base.OnAwake();

        m_tutorial = XInterfaceMgr.singleton.GetInterface<IXTutorial>(XCommon.singleton.XHash("XTutorial"));
        m_gameui = XInterfaceMgr.singleton.GetInterface<IXGameUI>(XCommon.singleton.XHash("XGameUI"));

        m_colliderCached = GetComponent<Collider>();
        if (null == m_colliderCached)
        {
            Debug.Log("null == m_colliderCached");
        }
        m_uiToggle = GetComponent<UIToggle>();
        if (null == m_uiToggle)
        {
            Debug.Log("null == m_uiToggle");
        }
        m_uiSpriteBG = GetComponentInChildren<UISprite>();
        if (null == m_uiSpriteBG)
        {
            Debug.Log("null == m_uiSpriteBG");
        }

        CloneFromTpl();

        if (m_NeedAudio && (string.IsNullOrEmpty(audioClip) || !audioClip.StartsWith("Audio")))
            SetAudioClip("Audio/UI/UI_Button_ok");
    }

    protected void CloneFromTpl()
    {
        if (m_SpriteAnimationType <= 0) return;

        GameObject tpl = m_gameui.spriteTpl[m_SpriteAnimationType - 1];

        XUICommon.CloneTplTweens(tpl, gameObject);
    }

    public void SetAudioClip(string name)
    {
        if (m_NeedAudio == false)
            return;

        audioClip = name;
    }

    public void SetGroup(int group)
    {
        m_uiToggle.group = group;
    }

    public string audioClip;
    public bool m_NeedAudio = true;

    [Range(0f, 1f)]
    public float volume = 1f;
    [Range(0f, 2f)]
    public float pitch = 1f;

    public int m_SpriteAnimationType = 0;

    private IXTutorial m_tutorial = null;
    private IXGameUI m_gameui = null;

    private Collider m_colliderCached = null;
    private UISprite m_uiSpriteBG = null;
    private UIToggle m_uiToggle;
    private CheckBoxOnCheckEventHandler m_stateChangeHandler;
}