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using System;
public class XUIObject : XUIObjectBase
{
protected override void OnAwake()
{
base.OnAwake();
if (null == transform.parent)
{
parent = null;
return;
}
//XUIObjectBase uiObject = NGUITools.FindInParents<XUIObjectBase>(transform.parent.gameObject);
//if (null != uiObject)
//{
// parent = uiObject;
//}
}
public override UILib.IXUIObject parent
{
get
{
if(!mParentCached)
{
XUIObjectBase uiObject = NGUITools.FindInParents<XUIObjectBase>(transform.parent.gameObject);
if (null != uiObject)
{
base.parent = uiObject;
}
mParentCached = true;
}
return base.parent;
}
set
{
base.parent = value;
mParentCached = true;
}
}
private bool mParentCached = false;
}
public class XUICD
{
public static readonly float DEFAULT_CLICK_CD = 0.0f;
public static readonly float[] CLICK_CD_GROUPS = new float[] { 0.0f, 0.5f, 1.0f };
protected float m_ClickCD;
protected float m_ClickTime = 0f;
public void SetClickCD(int customCDGroup, float customCD)
{
if (customCD >= 0)
{
m_ClickCD = customCD;
}
else if (customCDGroup < 0 || customCDGroup >= CLICK_CD_GROUPS.Length)
{
m_ClickCD = DEFAULT_CLICK_CD;
}
else
{
m_ClickCD = CLICK_CD_GROUPS[customCDGroup];
}
}
public bool IsInCD()
{
float time = UnityEngine.Time.realtimeSinceStartup;
if (time - m_ClickTime < m_ClickCD)
return true;
m_ClickTime = time;
return false;
}
public void Reset()
{
m_ClickTime = 0;
}
public void SetUnavailableCD(int cd)
{
float time = UnityEngine.Time.realtimeSinceStartup;
m_ClickTime = time;
SetClickCD(0, cd);
}
}
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