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using UnityEngine;
using UILib;
using XUtliPoolLib;
class XUIPressTips: XUIObject
{
public string content;
public Vector3 offset = new Vector3(84,-21);
protected override void OnPress(bool isPressed)
{
if (string.IsNullOrEmpty(content)) return;
IUiUtility entance = XInterfaceMgr.singleton.GetInterface<IUiUtility>(XCommon.singleton.XHash("IUiUtility"));
if (entance != null) {
entance.ShowPressToolTips(isPressed, content , transform.position, offset);
}
}
}
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