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using UILib;
using UnityEngine;
public class XUISlider : XUIObject, IXUISlider
{
public float Value
{
get
{
return m_uiSlider.value;
}
set
{
m_uiSlider.value = value;
}
}
protected override void OnAwake()
{
base.OnAwake();
m_uiSlider = GetComponent<UISlider>();
if (null == m_uiSlider)
{
Debug.LogError("null == m_uiSlider");
}
}
public void RegisterValueChangeEventHandler(SliderValueChangeEventHandler eventHandler)
{
m_uiSlider.eventHandler = eventHandler;
}
public void RegisterClickEventHandler(SliderClickEventHandler eventHandler)
{
UIEventListener.Get(this.gameObject).onClick = OnSliderClick;
m_clickedEventHandler = eventHandler;
}
void OnSliderClick(GameObject slider)
{
if (null != m_clickedEventHandler)
{
m_clickedEventHandler(slider);
}
}
//private SliderValueChangeEventHandler m_valueChangeEventHandler = null;
private SliderClickEventHandler m_clickedEventHandler = null;
private UISlider m_uiSlider = null;
}
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