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path: root/Client/Assets/Scripts/UILib/IXUISprite.cs
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using System;
using UnityEngine;

namespace UILib
{
	public interface IXUISprite : IXUIObject, IUIWidget, IUIRect, IXUICD
	{
		IXUIAtlas uiAtlas { get; }

		string spriteName { get; set; }

		int spriteWidth { get; set; }

		int spriteHeight { get; set; }

		int spriteDepth { get; set; }

		string atlasPath { get; }

		Vector4 drawRegion { get; set; }

		void SetAlpha(float alpha);

		float GetAlpha();

		bool SetSprite(string strSprite, string strAtlas, bool fullAtlasName = false);

		bool SetSprite(string strSprite);

		void SetEnabled(bool bEnabled);

		void SetGrey(bool bGrey);

		void SetColor(Color c);

		void SetAudioClip(string name);

		void CloseScrollView();

		void MakePixelPerfect();

		void RegisterSpriteClickEventHandler(SpriteClickEventHandler eventHandler);

		void RegisterSpritePressEventHandler(SpritePressEventHandler eventHandler);

		void RegisterSpriteDragEventHandler(SpriteDragEventHandler eventHandler);

		void SetRootAsUIPanel(bool bFlag);

		void SetFillAmount(float val);

		void SetFlipHorizontal(bool bValue);

		void SetFlipVertical(bool bValue);

		void ResetAnimationAndPlay();

		SpriteClickEventHandler GetSpriteClickHandler();

		SpritePressEventHandler GetSpritePressHandler();

		void ResetPanel();

		void UpdateAnchors();

		bool IsEnabled();
	}
}