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using System;
using UnityEngine;
namespace UILib
{
public interface IXUITexture : IXUIObject
{
int spriteWidth { get; set; }
int spriteHeight { get; set; }
int spriteDepth { get; set; }
int aspectRatioSource { get; set; }
void SetTexturePath(string texPath);
void SetRuntimeTex(Texture tex, bool autoDestroy = true);
void SetUVRect(Rect rect);
void RegisterLabelClickEventHandler(TextureClickEventHandler eventHandler);
void SetEnabled(bool bEnabled);
void SetColor(Color color);
void SetAlpha(float alpha);
void MakePixelPerfect();
TextureClickEventHandler GetTextureClickHandler();
void CloseScrollView();
void SetClickCD(float cd);
}
}
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