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using System;
using UILib;
using UnityEngine;
public abstract class XUIObjectBase : MonoBehaviour, IXUIObject
{
public virtual IXUIObject parent
{
get
{
return this.m_parent;
}
set
{
this.m_parent = value;
}
}
public ulong ID
{
get
{
return this.m_id;
}
set
{
this.m_id = value;
}
}
public bool Exculsive
{
get
{
return this.m_bExculsive;
}
set
{
this.m_bExculsive = value;
}
}
private IXUIObject m_parent = null;
private ulong m_id;
private bool m_bExculsive = false;
public bool IsVisible()
{
return base.gameObject.activeInHierarchy;
}
public virtual void SetVisible(bool bVisible)
{
base.gameObject.SetActive(bVisible);
}
public virtual void OnFocus()
{
bool flag = this.parent != null;
if (flag)
{
this.parent.OnFocus();
}
}
public IXUIObject GetUIObject(string strName)
{
Transform transform = base.transform.Find(strName);
bool flag = null != transform;
IXUIObject result;
if (flag)
{
result = transform.GetComponent<XUIObjectBase>();
}
else
{
result = null;
}
return result;
}
public virtual void Highlight(bool bTrue)
{
}
protected virtual void OnPress(bool isPressed)
{
this.OnFocus();
}
protected virtual void OnDrag(Vector2 delta)
{
this.OnFocus();
}
public virtual void Init()
{
}
protected virtual void OnAwake()
{
}
protected virtual void OnStart()
{
}
protected virtual void OnUpdate()
{
}
private void Awake()
{
this.OnAwake();
}
private void Start()
{
this.OnStart();
}
GameObject IXUIObject.gameObject
{
get
{
return base.gameObject;
}
}
}
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