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path: root/Client/Assets/Scripts/Walls/XCutsceneWall.cs
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using UnityEngine;
using XUtliPoolLib;

public class XCutsceneWall : XWall
{
    public string CutScene;
    private bool _played = false;

    protected override void OnTriggered()
    {
        if (_played) return;

        _interface.PlayCutScene(CutScene);
        _played = true;
    }
}