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path: root/Client/Assets/Scripts/XEditor/LoadGameAtHere.cs
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#if UNITY_EDITOR
using UnityEngine;
using System.Collections;
using XUtliPoolLib;

public class LoadGameAtHere : MonoBehaviour 
{
	// Use this for initialization
	void Start () 
    {
        if(null ==  XInterfaceMgr.singleton.GetInterface<IEntrance>(0))
            UnityEngine.SceneManagement.SceneManager.LoadScene(0);
	}
}
#endif