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#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using XUtliPoolLib;
namespace XEditor
{
internal class XBulletMgr : XSingleton<XBulletMgr>
{
private List<XBullet> _bullets = new List<XBullet>();
public void ShootBullet(XBullet bullet)
{
_bullets.Add(bullet);
}
public void Update(float fDeltaT)
{
int len = _bullets.Count;
for (int i = len - 1; i >= 0; i--)
{
if(_bullets[i].IsExpired())
{
_bullets[i].Destroy();
_bullets.RemoveAt(i);
}
else
_bullets[i].Update(fDeltaT);
}
}
}
}
#endif
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